Class ColorSchemaAsset
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
ColorSchemaAsset
Implements
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: NoXP.Shared
Assembly: NoXP.RuntimeComponents.dll
Syntax
[CreateAssetMenu(fileName = "ColorSchema", menuName = "UI/ColorSchema", order = 10000)]
public class ColorSchemaAsset : ScriptableObject, IColorSchema
Properties
Background
gets the main background color
Declaration
public Color Background { get; }
Property Value
| Type | Description |
|---|---|
| UnityEngine.Color |
Foreground
gets the main foreground color (e.g. text and icon colors)
Declaration
public Color Foreground { get; }
Property Value
| Type | Description |
|---|---|
| UnityEngine.Color |
InputBackground
gets the input background color (e.g. used for background of InputField, DropDown, etc.)
Declaration
public Color InputBackground { get; }
Property Value
| Type | Description |
|---|---|
| UnityEngine.Color |
TitleBackground
gets the title background color
Declaration
public Color TitleBackground { get; }
Property Value
| Type | Description |
|---|---|
| UnityEngine.Color |
TitleForeground
gets the title foreground color (e.g. text and icon colors)
Declaration
public Color TitleForeground { get; }
Property Value
| Type | Description |
|---|---|
| UnityEngine.Color |